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This pixelate effect is created using a Pixel Bender filter (kernel or Shader).
The filter supports any kind of flash asset, including: videos, images, external SWF files, FLV & MP4 videos, youtube videos, sprites and anything else flash can render!
to implement the effect simply include the filter class in you as3 project, set the movieclip you want to filter and run the filter.
the filter is fully customizable for pixel size.
The files come with a complete documented demo which includes an AS3 youtube player.
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This TV noise effect is created using a Pixel Bender filter (kernel).
The filter supports any kind of flash asset, including: videos, images, external SWF files, FLV & MP4 videos, youtube videos, sprites and anything else flash can render!
to implement the effect simply include the filter class in you as3 project, set the movieclip you want to filter and run the filter.
the filter is fully customizable for noise frequency, noise type, wave length and wave skew,
it also come with an internal animation engine for some random fun!
The files come with a complete documented demo which includes an AS3 youtube player.
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Have you ever wondered why your tweened Bitmaps don’t move/rotate/scale as smoothly as you would like to?
That’s because there is a glitch in the Flash Player, that prevents Bitmaps to move in sub-pixel positions properly. For instance, if you place a Bitmap at x = 0.7 and y = 0.8 it will be actually at x = 1, y = 1.
While it might not be a problem for static Bitmaps, it is evident when you want to animate them (move/rotate/scale). With this function you can fix that, and achieve far smoother motion, and an overall nicer effect.
If you have any further questions, or are in need of clarification, please don’t hesitate to message me!
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Genie Effector: you can apply genie effect and wobble effect like compiz-like wobbling window for display object very simply. and several ease styles.
All the source files are included in the files package. and the effect is build pure in AS3 , so you can use it in Flex/AIR/Flash application.
InteractiveObjects inside applied target still have interactive ability after/before effect
Run the GenieEffector.mxp comes with this package. The Adobe Extension Manager will take care of all installation for you. After this step, it is recommended to restart your Flash IDE . After that, you will see GenieEffector in the Components Panel. (Window – Components)

Drag “GenieEffector” component from component panel, and drop it onto an MovieClip/Button, and…that’s all!.

For more detail parameters, such as “minimize/maximize” interaction, ease style, you need config GenieEffector. GenieEffector use its own Component Inspector UI, and it’s very friendly, just select a GenieEffector component then open the “Component Inspector” panel(shift + F7, Window > Component Inspector).

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target: the DisplayObject that use genie effect. you specify it by name, such as: window_mc
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drag trigger: the InteractiveObject when you drag it, the “target” will move. you specify it by name, such as: window_mc.bg
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minimize trigger: when you click it, the “target” will minimize and move to it, you specify it by name, such as: window_mc.mini_btn
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maximize trigger: when you click it, the “target” will maximize and move to previous position. you specify it by name, such as: window_mc.bg
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duration: how many times(in second) the genie effect keep.
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ease:which type of ease will be use.
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grid: when you check this, the effector will draw grid lines. it’s for preview purpose.
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smooth: whether draw the bitmap smoothly.
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segmentV: how many segments the DisplayObject will be devided at Vertical when the effect was showing.
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segmentH: how many segments the DisplayObject will be devided at Horiznal.
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Key Features:
- Add a stylish lighting effect to your logos and movies With the new Shiny plug in!
- Configure up to 3 different colors per light
- Apply up to 10 predefined color presets
- Choose from 14 different Blending modes
- Use more than one light at a time
- Test your creation using a simple drag and drop Helper that’s only 3k!
A set of tutorials are included to get you started!
version 1.6 – new features
- Control rays’ distance length with the distanceLength parameter
- Dynamically import environments to your lights using the environmentId parameter
- 3 new modes available: complexMode, volumetricMode, omniMode
- Minor performance boosts
- Helpers icons colors has changed
version 1.7 – new features
- Added Volumetric Noise Support in the effects section
- showEnvironmentBelowLight Parameter added to determine if the light will be above or below the environment
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PixEffect is PIX8D ’s first file after its long hiatus from the community. This brand new file represents PIX8D ’s new image and new direction that the company has developed. PixEffect allows you to break apart any display object into small dot particles. These particles flow elegantly from one point to another but never losing the bigger picture. Everything is fully customizable from the particle’s size, colour, and speed, to the way they particles blend together and move. PixEffect is organized in a simple class file that you import only once, and requires no more than two lines of code to set up. As always we hope you enjoy our products and if you have any questions or concerns please contact us on ActiveDen.net or at pix8d.AD@gmail.com.
PixEffect 1.0
-Integrates with as little as 2 lines of code
-Fully customize the size, colour, speed, duration, motion, blending mode, etc.
-Extremely easy to set up
-Uses any MovieClip as the template for the particles
-Very lightweight (20kb)
-Coded completely in ActionScript 3 in an easy to import external class
-Has a clearMe() function to effectively remove the effect when not in use
-Filters can be applied to the effect
This Zip File Includes:
- PixEffect.fla & PixEffect.swf (Flash CS3 Version)
- com/pix8d/pixEffect.as (Action Script File)
- com/flashdynamix/* (A Lightweight Tweening Engine)
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The Custom Color Picker Class will allow you to add a custom color picker to your application. Whether it be a coloring book, bitmap editor, or anything you would like to change colors with.
Very simple OOP class you can integrate into your AS3 projects.
Easy to add in, just import the class and add to stage.
var colorPicker:CustomColorPicker = new CustomColorPicker();
It also outputs the hex value of the selected color, you can select, copy, and paste.